/****************************************
*
*	EoSC_GameInfo
*	
*	Defines all game related functions like game-type, rulesets
*	and if its either a mp or sp game.
*
*	ToDo:
*	! Should make sure that we can build up an Archtype system.
*	? Not sure if it would be enough to extend from UDKGame rather than from GameInfo.
*
****************************************/

class EoSC_GameInfo extends GameInfo;

// Default pawn archetype - not yet implemented!
// var const Pawn DefaultPawnArchetype;

defaultproperties
{
	// Relevant game settings block.
	bDelayedStart=false	// False, since we aim for an SP game.
	bRestartLevel=false	// False, since we'll using checkpoints later.
	bTeamGame=false		// False, SP game.

	// Setting the default classes here.
	PlayerControllerClass=class'EoSCelest.EoSC_PlayerController'
	PlayerReplicationInfoClass=Class'EoSCelest.EoSC_PlayerReplicationInfo'
	DefaultPawnClass=class'EoSCelest.EoSC_Pawn'
	HUDType=class'EoSCelest.EoSC_HUD'
	// DefaultPawnArchetype=EoSC_Pawn'Archetypes.Pawn.AT_DefaultPawn'
}